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Title Scene

Environment Design, Sequence, UE4

This is a menu scene and sequence that I created during my internship at Snail Games Suzhou back in 2020.

I kitbashed the existing assets in the project and made this composition with multiple iterations of lightings according to feedbacks.

The sequence is about 1 min and can be looped seamlessly with zombies crawling, helicopters flying over, and explosions.

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