FinalShot_V3.jpg

Sci-Fi City

Environment Design, Procedural Modeling

For this personal project, I made a custom greeble generation tool to practice procedural modeling inside Houdini and generated several large structural pieces to create this city scene. I first generated a bunch of small base shapes, than I used them as the sources of the larger scale adaptive scatterings. All the high rises and lower structures in the final scene are generated using the tool. Besides, I modeled and added some extra props and world space emissive decals to make the scene a bit more lively. The scene render was done in Blender.

FinalShot_V3.jpg
Final_Houdini.jpg